No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
||
Line 3: | Line 3: | ||
== Forums mods == |
== Forums mods == |
||
− | Mods from the Relic Hunters [https://www.relichunters.com.br/forums/ Forum]!{{Image|title1 = Workshop|image1 = Steam-workshop.jpg}} |
+ | Mods from the Relic Hunters [https://www.relichunters.com.br/forums/ Forum]!{{Image|title1 = Forum|image1 = Forum.png}}{{Image|title1 = Workshop|image1 = Steam-workshop.jpg}} |
== Workshop mods == |
== Workshop mods == |
Revision as of 20:31, 2 October 2017
Mods, or Modifications, are player-made, external changes made to the game, in this case primarily in the form of original guns, although character-based modifications have been made. While any modification can be made, Relic Hunters Zero only supports gun modifications made through the Steam Workshop-meaning that only gun modifications can become 'public'.
Forums mods
Mods from the Relic Hunters Forum!
Workshop mods
Guns have been added to the Workshop and they're planning to add characters to it.
Name | Creators | |
---|---|---|
1. | Triple Revolver - Mod Example | Mark Venturelli |
2. | 8.29 Pistol Gun Mod | ThoBeo |
3. | The Carnifex | Mordecai |
4. | Orange Gun | Safuox (Alois) |
5. | Killer Queen | Mordecai |
6. | The TwinStriker Machinegun Mod | ThoBeo |
7. | RedM Gun | Safuox (Alois) |
8. | TrumpGun | rs WAD IS LOV? |
9. | Gun of Sharps | Sherlock Yarks & Chairman#Mikasa |
10. | Ferno 4000 flamethrower mod | ThoBeo |
11. | Gaster Blaster | Mordecai |
12. | Exemplar Pistol | Mr. Fox the 3rd |
13. | G.G-777 | ThoBeo |
14. | Big Beamer | Sherlock Yarks & Chairman#Mikasa |
15. | The Exanimus - sniper gun mod | ThoBeo |
16. | Plasma Rifle | Isyrium |
17. | Maschine Gun | Daniel_Best |
18. | heavymachinegun (test) | herumetto2012 |
19. | Super Shotgun - king_bacon5's Doom guns | king_bacon5 |
20. | Mini Blaster | Sherlock Yarks & Chairman#Mikasa |
21. | Beam Sniper | Isyrium |
22. | Carnage | MechaTails |
23. | Chrome Commander | MechaTails |
24. | Fae Wand | Mr. Fox the 3rd |
25. | Double Penetrating Unkempt Harold | MechaTails |
26. | Firearm of Mars | Jonis221 |
27. | Berty Shot | ZESTZKIDZ |
28. | Florentine | MechaTails |
29. | Bitch | MechaTails |
30. | KerBlaster | MechaTails |
31. | Heavy Gunner (SONIC SERIES) | SpiralMorioh |
32 | Egg-Robo Gun (SONIC SERIES) | SpiralMorioh |
33. | Pinky's Finger Gun | TR-8R |
34. | Splatoon's Splattershot | Mr. Fox the 3rd |
35. | Nerf Mega Mastodon | Isyrium |
36. | .52 Gal | Mr. Fox the 3rd |
37. | Death Orb | [Ph]CrazyCat |
38. | Torguenado | MechaTails |
39. | Pack-A-Punch | [Ph]CrazyCat |
40. | Heavy Repeater | TR-8R |
41. | The Last Stand | Xero |
42. | Tack Shooter | [Ph]CrazyCat |
43. | Relic Machinegun | Delet this |
44. | Twister | MechaTails |
45. | Brasstaxx | MechaTails |
46. | Flakker | MechaTails |
47. | Aqua Wand | Mr. Fox the 3rd |
48. | Star Platinum Mod | Rentor |
49. | Kriss Vector - Experimental | Pope Adolf III |
50. | Mr.Boom gun mod | ThoBeo |
51. | S.H.R.E.D. | MechaTails |
52. | Zombie Zapper Mod V.2 | Rentor |
53. | Banana gun mod | ThoBeo |
54. | The NRN | Xero |
55. | Dera | MechaTails |
56. | Yoko Littner Sniper Rifle | [NooB] Spine883 |
57. | Lanka | MechaTails |
58. | Revoltage | MechaTails |
59. | Red Note | MechaTails |
60. | Steel Melody | MechaTails |
61. | Purple Drizzle | MechaTails |
62. | 5Quid_kidd's Real-Hunter zero guns: M82A1 | 5Quid_kidd |
63. | Overpowered | TheBroOfTheNinja |
64. | Hierophant Green -ハイエロファントグリーン- Mod | SpiralMorioh |
65. | Halo Reach Spartan Laser | Grey64Black & Mega Cyborg Terminator Titanic |
66. | UNSC PROTO Marine Lazer | Grey64Black |
67. | Anti-Duck Pistol 1985 | Mega Cyborg Terminator Titanic |
68. | Twin Kohmak | MechaTails |
69. | Cestra | MechaTails |
70. | Secura Dual Cestra | MechaTails |
71. | 5Quid_kidd's Real-Hunter zero guns: ScarL | 5Quid_kidd |
72. | Beth's Gun | MechaTails |
Creation
For the singular character-based modification created, there are currently no explicit instructions or guides on achieving this, most likely due to the game not supporting them. However, concerning the supported gun-modifications, there is currently a specific guide[1] dedicated to the creation of gun modifications and another guide[2] meant to explain how to properly setup up the moddable-version of the game.
The process seems to be fairly simple, in it taking the form of creating a gun sprite-more often the not, editing an existing gun sprite and copying said sprite, turning it into it's own creation-defining it as an 'object' in Gamemaker Studio 2 And then, going into the events tab, defining it'sproperties, such as it's reload time, range and firing speed.